Marvel Vs Capcom 2 Full Mugen Games
Marvel%20vs%20Capcom%203%20-%20MUGEN-shot1.jpg' alt='Marvel Vs Capcom 2 Full Mugen Games' title='Marvel Vs Capcom 2 Full Mugen Games' />Buyogs Lair. Just an Idea I Had Today. Wednesday, July 1. So were mostly moved in here in beautiful northern California, and my new job is going well, thanks for asking. Today, on the drive into the office, I was listening to J. B. Blakes awesome soundtrack he made for DC vs Marvel, and I thought as I often do when I listen to his awesome album about how I wish we could actually, yknow, finish the game. Trolls, start your engines. Yeah, I know. I wish wed gotten it done a long time ago too, back when the fire and the enthusiasm and the spare time were flowing freely. I cant help that now whats past is water under the bridge. LfkuJKww/0.jpg' alt='Marvel Vs Capcom 2 Full Mugen Games' title='Marvel Vs Capcom 2 Full Mugen Games' />What I can do, though, is try and find a way forward, and another old idea came back to me DC Super Heroes. Im not sure if Ive ever publicly talked about this, or if it was always just a topic of private conversation among my fellow Scruffy Dragons. Akira Himekawa is a manga artist and illustrator duo comprised of A. Honda and S. Nagano. Theyre best known for creating the Legend of Zelda manga series. Noregistration upload of files up to 250MB. Not available in some countries. The idea was this Marvel Versus Capcom 3 didnt just spring, fully formed, from Capcoms skunkworks. In fact, even the first Mv. C was the culmination of many years effort, and many games X Men Children of the Atom, Marvel Super Heroes, X Men vs Street Fighter, and Marvel vs Street Fighter. YLCMvIpJJak/V03i1wnW-eI/AAAAAAAAAas/zaXOnIbRljgjOlBYp6d77EGfSf40yR1eQCLcB/s1600/mvc2.png' alt='Marvel Vs Capcom 2 Full Mugen Games' title='Marvel Vs Capcom 2 Full Mugen Games' />Not to mention the Capcom fighters Yes, there were a few new characters and new mechanics introduced in Mv. C, but a lot of the content was carried over from previous games. So my thought went, why not do the same with our project DC vs Marvel was always an audacious plan, and history has proven it to be more elusive than Duke Nukem Forever a game that I never thought Id mention on this blog, but there you go why not start smallerEspecially given all of the DC focused work that myself, my fellow Dragons, and others in the MUGEN community have produced over the years, its actually pretty surprising that nobodys done this yet. The original Marvel Super Heroes hereafter MSH had 1. Dr. Doom, and a main boss Thanos. If anyone wanted to do this Im not sure anyone ever did, you could re create that game by creating a screenpackcreating or getting permission to use other creators versions the 1. Infinity Gems mechanic thats unique to the game. Okay, not exactly the work of a lazy Saturday afternoon, but for some reason, that feels a little more doable to me. Marvel Vs Capcom 2 Full Mugen Games' title='Marvel Vs Capcom 2 Full Mugen Games' />A DC analogue might look something like this Premise storyline loosely based on JLA Rock of Ages. Playable characters heroes Superman, Batman, Wonder Woman, Green Lantern, Flash, Plastic Man. Playable characters villains Parasite, Etrigan, Lobo, Mongul. Bosses Lex Luthor and Darkseid. Whats interesting about this roster is that its almost all done already. The Flash and Plastic Man betas need to be finished, and Parasite needs to be cleaned up the version for a closed roster game like this would naturally only include power sets for the other 1. That just leaves coming up with a good unifying game mechanic to bring these 1. Grant Morrisons JLA comic had some good world shattering story arcs that could work. I like Rock of Ages, and it has the benefit of having the bad guys that already exist for MUGEN Luthor and Darkseid. Also I remember now we actually did talk about this as a team a while ago, and DNGR made a screenpack for us and everything. We even had a video showing it off as part of Scruffyversary that year, and had grand plans. Unfortunately, the team was already kind of semi retiring at the time, so that never went anywhere. So am I actually going to do this nowWhats different this time I dont know. Id need to get buy in from the creators of the characters that I didnt make Magus, Alucard, Loganir, Mambojambo, and Wucash, not all of whom are still around anymore, and not all of whom even seem to like each other much anymore. Plus, Id need to either make my own screenpack, or use DNGRs. MVC2-500x300_c.png' alt='Marvel Vs Capcom 2 Full Mugen Games' title='Marvel Vs Capcom 2 Full Mugen Games' />Still seems like a lot of work. But maybe its a small enough project that it could be done by one person with a vision. Well see. Labels DC vs Marvel, Meta. Moving. Sunday, June 2. Nothing new to say because were in the middle of executing a 3. U. S. East Coast to the West Coast. Should have plenty to say next week, if I get the down time Im expecting. Labels Meta. Youll never see him coming. Saturday, June 1. The eagle eyed among my readers may have noticed that I created new projects this week on my Github page for Mandarin and Sinestro. The even more watchful may have noticed in a feed reader that I just created 1. Mandarin project. Yes, that means Im working on him. Freezing Ray special. I felt like it was his turn. Labels Mandarin. Getting tired of Parasite postsFriday, June 0. One more post on Parasite, then I think I can move on and start talking about something else again. Promise. This week Ive been looking around the community, downloading a ton of MarvelDC characters, and trying to figure out which, if any, to support in Parasites power system. Ive got a long text file with all of my notes, but I havent made any long term plans yet, because really, theres plenty still do with with the half finished power sets hes already got. I am starting to get comfortable with the idea of certain classes of power sets for example, right now he has separate power sets for Plastic Man and Mr. Fantastic, who basically have exactly the same powers, and there are places all over the code base that have to change if I ever add a third stretchy character power set, since it affects all of his basic attacks. Right now he only has one super speedster power set, for Flash, and adding support for new speedsters like Quicksilver and Jay Garrick should be as simple as adding their names to the state controller that grants that one. On the other hand. Hulk and Thing are very similar, for example, but Thing doesnt ever do the Thunder Clap thats such a common Hulk visual, or a particular passive Ice can wall jump, for example, but Iceman cant, and if we lump all Hulking characters and Ice characters into single power sets, we lose those distinctions. I dont know, maybe thats okay. Needless to say, Im still of two minds about the long term plan. The short term plan is the same, though 3. DC, 3. 0 for Marvel, all with finished, non buggy moves. Thatll keep me plenty busy for a while. Micro Paver Software. Of course, I also just added a Cable power set, because I thought it would be pretty easy to code and it was PsimitarOn another topic. Ive been using Github for several years now to host my open source code mostly web stuff, and a few years ago, I stuffed a couple of my MUGEN projects in a single Github project which, in retrospect, was a pretty dumb idea, but never really used it. These days, Im on different machines all the time my Windows. Mac. Book at work, and my Windows PC when I need to use a mouse its slower than the laptop, but better for sprite editing and that kind of thing. Ive been using Dropbox to keep my MUGEN projects in sync across all those devices, and it works well enough, but is kind of a pain for other reasons most of the time when Im working on a character on my laptop, its code only, and the code of a character takes up a LOT less space than the entirety of one of my WIP folders which are full of sprite rips, half finished edits, sound rips, reference videos, etc, so putting everything in Dropbox is a bit of a waste, and a drain on performance when all that stuff has to get synced across all my devices, even though I never actually need it on most. Game. Save Manager Page not found 4. Were rounding up the usual suspects as we speak. Possible reasons for this are as follows Youve typed the URL incorrectly. The link youve followed is older than Bruce Forsyth but we still love himYoure just bonkers. If you believe this is an issue with the site itself, please report it either in our forums or directly using our Contact Us page. Requested URL http www.